Mostrando las entradas con la etiqueta video game. Mostrar todas las entradas
Mostrando las entradas con la etiqueta video game. Mostrar todas las entradas

sábado, 16 de julio de 2016

Gaming

   The video game presentation was going perfectly. Everyone in the arena was talking about booth number 45 and its very interesting game. Of course, as many games in exhibition, it was a virtual reality game. People put on some glasses and that was enough to immerse themselves in a very big and interesting world. The people at Rakami, the company that had created the game, were very nervous about the reception of their new product but after one day, they had to be confident everything was going to be just fine with their sales.

 The second day of the expo, they were named the game to be looking for, Lines formed from an early hour to try out the game and Rakami had to send another console and copy of the software in order for people to try it out. And even with two copies, it wasn’t enough to show everyone willing to try the most fascinating game ever. Or at least that’s what the people in the booth started calling it after the very warm reception.

 The truth was that Rakami had been born very recently, not even five years ago. It had been a group of friends who had decided they wanted to create the game they wanted to play. In other words, they wanted to make the best video games in the market by making the players and integral part of them. Of course, the player is always the most important part of the creation process, but these guys wanted the future gamers to be very involved in their creative process.

 The first thing they did once they gathered to work together, was define what everyone would do. It was a small group of four people: three men and one woman. The men were mostly fluent in programming and designing and she was very good at marketing and all the legal language they needed to know before starting to do anything. They bought legal versions of every single program needed and rented a space in order to work there, as an office.

 Of course, every single penny invested into it came from their own bank account. Although one of them was fairly wealthy, the other two were not at all so one of the first moves was to ensure they had money to make the first game from beginning to end. Investors were not easy to come by, especially for such a technology and idea, which would take years to actually be a reality.

 However, they managed to receive a grant given by a university who supported young creators all over the world. The money was not a lot but it was a great way to start and not worry about anything for at least two years or a bit less. At the end of that time, the university would demand results and would decide if more money would be invested.

 The first year was the most difficult one as starting such a project is always something very hard. As the boys started doing sketches and different types of screenplays of what they thought the story should be about, the girl decided to ensure they would not have money issues by use of crowd funding. She designed a website with a friend where people could go and give in whatever amount they wanted to make the videogame come to life. But not only that, the particular investors could leave a comment, telling the designers what they wanted in a game, what they were looking forward.

 Picking up ideas from that big pool was very hard and an extensive job that required various meetings during a long period of time and heated discussions about what the game should be about. They were all friends and really loved each other but those few months were very tense and it wasn’t uncommon that they would argue with each other every single day, fighting over every single thing.

However, after a while, they were able to make some compromises and decided to organize their work in a more organic way so everyone was able to do a part of the game. That way, no one would really feel pushed aside from the project and participation would be just in its perfect point. Their friendship was put to test that first year and they were able to show themselves how mature they had become after graduating from college.

 Entering the second year of development, they had many more problems. Money was and wasn’t one them. The problem was not that they didn’t have any but rather that they couldn’t touch it unless they released some kind of sneak peek. They tried to put together some short animation and a video of the designs and thought that should be enough for the people that had invested in the game and the university that supported them

 However, that wasn’t the case. The university told them they were seriously considering removing their sponsorship because of he poor advances in the design and general development of the game. And the reception in their crowd funding website was even worse. People did not get the footage and were not really digging the designs and what they had put together. That response made them get together again and think about hey needed to do.

 The first thing was not to listen to every single thing people said about the game, as it was obvious that not everybody could be pleased. The other thing was that they really needed to step up their game and work twice as hard because the university was right: they had not done enough in the first year and they really needed support if they wanted to fulfill their dream of seeing their game finished.

 The following months were very hard on all of them. They had to stay in the office for several hours, sometimes even sleeping there and having lunch while waiting for the images to render. They bought more computers in order to be able to do more work at the same time and had to make some adjustments to the room in order to make it a nice place to work in. They put every part of their soul and body in the game and they were sure it was going to be good and that people would like it, no matter what.

 At the end of that year, they had a meeting in the university. A board made up of six people would review their results and everything they had on their computers and the amount of work they had done. They would rate every single aspect of their jobs and finally decide if what they had done was worth another investment from them with which they could be able to finish the game as such.

 It was a tense few days and the final response of the university came after Christmas but before New Year’s Day. The university had decided to pass on their game and pulled off any additional funding. Needless to say, the group had the worst beginning of the year ever but once they reunited again they decided to go forward with the help of the people. They would release more of the game and people would love it and they would finish the game with their support.

  However, something unexpected happened. The girl was contacted by a group of private investors looking for new companies and ideas to invest in. She organized a visit to the offices and they were mind blown when they realized it was one of the executives of Garmin Entertainment, who was visiting them. Garmin had released two of the best titles in the last year and was a leading company in the development of virtual reality technology.

 Their proposal was quite simple: they would give the money to finish the game in exchange of the title to be a virtual reality game. They thought the idea they had was perfect for that kind of gaming and they even promised help achieve the level needed to have a playable game in that sort of environment.

 Again, work was very intense and they did receive a lot of support, with very experienced people coming to their offices and helping them with the design of a far larger world that they had envisioned before. Everything had gotten bigger and more ambitious and it was a bit scary for them but also very exciting. They felt they were involved in something important, so the hours of sleep were the least of their worries.


 The expo was just the magnificent result of their incredible work process. And people loving the game was the perfect gift for all of them. However, they were still many surprises ahead, for both the developers and the gamers. The recent born Rakami was en route to greatness.

sábado, 4 de octubre de 2014

Dream Sequence

I run. Not really knowing where I'm going or why do I move so fast, faster than I would normally run.

Hundreds of houses built on cliffs, white as snows with small tile roofs above nice little balconies. And I run on them, on the tile roofs. They must have been built by someone very skilled as now tile moves. The problem is I slip sometimes and I realize what's there, beyond. Nothing. Big black nothing.

I stop for a moment and look in front of me. There, at the end of the tiled houses, there are platforms that move. They look like big wooden circles and they move as wheels inside a clock. And then, something even stranger. The clouds above the largest circle, which is covered in what appears to be moss, turn black and start spiraling down, forming some kind of tornado. It's colored black and green and seems beautiful and grim at the same time. I feel hopeless as I see it.

But then the sky appears to suck the tornado back in and everything goes back to normal, normal for this world I mean.

I look back. No one. But I feel followed, I feel that if I don't move the tiles may begin to move and collapse under my feet. And I know really well I don't want this to finish here.

I resume my running, from one roofs to the other, jumping over gaps between houses. When I do it, I watch down: a long fall and then, pitch black.

When I finally get to the first moving circle, I fall to my knees. It's not that my legs hurt, they don't. But it's rather the feeling of having no air to breathe. I feel like a bug on a jar. I instinctively gaze up, to the sky, but there's nothing. The clouds are cotton white and the sky blue, peaceful for now.

I get up and jump to the next platform. My foot has not touched down well and I fall, hitting the ground heavily. I feel hopeless again. With one look I confirm it: the tornado has formed again and, somehow, it looks more menacing now.

Once it goes back to the sky, I continue, this time analyzing every jump carefully as falling may be fatal. The fun thing is I know I'm dreaming. I know I cannot die. But the feeling is so strong, so powerful, that my breathing accelerates.

I get to the last platform, before the one covered in moss. I realize something: in the center of the circle there's a small sand pyramid. I know it's sand because the surface seems to move. Deep breath and jump onto the fluffy surface.

From there I can finally see my next destination: there are more moving platforms that descend slightly to a floating green valley. I have to pass by the pyramid the start my trek towards the valley but then everything turns black: the tornado descend on me. Hopeless, in pain, wanting to scream but can't. Those winds around me make me feel like killing myself but I cannot even move so I know the tornado wants only to torture me.

I hear voices and feel, in a few seconds, every major feeling I've had. My head is about to explode as I'm rendered useless and fall to the ground. From there, I see the pyramid being dissolved and sucked by the tornado. It seems to last for years.

I want to force myself to wake up but I can't. Is it really a dream? What is real? Stop it! I can't breath. I can feel death near...

And then it ends. The grains of sand that make up the pyramid slow fall into place again and the small structure rests there again, on the green carpet.

Taking a deep breath, I stand up and jump on to the next platform. Then I run, from one point to the other, like in a video game, as I did on the tiled roofs. I have to run away from that vacuum space. I do not want to feel like that ever again.

I finally get to a place of rectangular wooden platforms, all covered in grass. Strangely, this is the first place I see people. Although, when I come closer, I realize they are machines. They are dressed in old clothes, with big dresses for the ladies and top-hats for the gentlemen.

I wander around, fascinated by them. They walk around the platforms, as if chatting as they take a stroll on a european summer day. On the bigger platforms, there are black ponds. Realizing how thirsty I am, I kneel in front of one: it's not water but dark beer. It doesn't matter. I drink until I'm satisfied and then sit there, watching the holograms and robots walk about, ignoring my presence.

Then, I feel I have to go on. I look back: the tornado is forming. I get up and walk the other way, past a few more couples and then, at the bottom of the small green valley, there's a cave.

And something strange happens: I smile. Somehow, I know now everything is fine and that this is, in fact a dream. I look a this bizarre world one last time, before entering the cave.

I wake up confused, feeling I have been running a marathon. My legs actually hurt. For a second, I recall everything that happened on the dream, as I stand up to have breakfast.

- I have to written down. - I think, as I pour a lot of orange juice into a glass. After all, I've been running a lot.