Mostrando las entradas con la etiqueta creation. Mostrar todas las entradas
Mostrando las entradas con la etiqueta creation. Mostrar todas las entradas

martes, 18 de octubre de 2016

About dreams

   This time, I really thought I was living my dream. Everything looked so real, the people and their concerns. They didn’t seem to be following whatever I wanted them to do; they actually seemed to be doing what they wanted. The places looked so authentic, real and well crafted. I have no idea how my brain created that place I was in just some minutes ago but I think I wouldn’t mind going back some day. The difficult thing is that I have to be really tired and not being able to sleep a lot in order to go so deep into my dreams.

 Waking up gets so much harder like that… I would love to be able to choose everything inside a dream. Not only who appears and how, but also the setting and the story and, of course, the length of it all. They are some delicious dreams that make you believe you are on top of the world and, often, they only last a few minutes or at least feel like it. I would love to be able to choose everything because dreams are the best doors to access when the eyes are getting closed and resting is the prime objective of the evening. I love when it happens.

 Thankfully, I haven’t had a bad dream in a very long time. I actually don’t remember when that happened and I think it’s better if I don’t try to recall that event. Nightmares are awful and populated by the most disgusting creatures our mind could ever control. Nightmares are chaotic and that feeling of not being able to get hold of anything is the one that really makes us wake up sweating or screaming. Is not what actually happens, which we know is false, but rather the sense that we are not safe anywhere, even inside our heads.

 But yeah, nightmares have been off the table for a while or at least the ones that are openly awful. I have had dreams that are strange and difficult to understand. Even there, in the middle of the dream, I know that nothing is real but at the same time I know that there’s nothing that makes sense and that makes it worse somehow. Knowing that you are dreaming makes everything a little bit more real, for the better or for worse. But I think I prefer it most of the time, it kind of gives me the idea that I am a little bit more in control.

 Right now, my body hurts a little bit but that’s because I didn’t slept a right amount of time. I push myself to do things no one is asking me to do and they have this negative effects on me. Feeling like crap when I wake up is nothing really knew for me but it’s even harder and more painful when I push too hard and when there’s a dream involved. I feel I slept during a movie and now I will never know the end because it was a one time in my life kind of thing.

 What I like about dreams is that, if your head is up to it, anything can happen. You might have one of those dreams in which you fall and fall and fall through a various array of holes but you could also meet someone you haven’t seen for many years. I think the brain creates whatever is better for us at that moment: if we need a hug, it will create someone that can give it to us. If we want to feel smart, our brain will go back to a moment we felt exceedingly brilliant. Of course, things can be a lot more complex than that. Just like in real life.

 I believe that in every single dream, you have the capacity to intervene and make it yours. Many people thing they are passive subjects when they dream, having to go through some determined events in order to get to the final part of the dream where you may have some kind of revelation or maybe just wake up thinking nothing at all. I do think you can use your mind to affect the outcome of any dream and I even think you can decide when it should end, all of this in the right sleeping conditions, as they are not all ideal.

 For me, dreams are the base of what I try to do. I have been creating things out of them for a long time and if it wasn’t for that subconscious part of my brain, I wouldn’t have as many ideas as I have. I’m not saying that they are all amazing ideas that have to go somewhere but I do like that my brain keeps creating, even if just changing a little bit of some ideas that I have had before or even twisting stories that I have read or heard about. I have to admit that I am probably not one hundred percent original at all times. It would be very hard.

 What I don’t like about waking up from a not satisfying night of sleeping is that, for the rest of the day, I feel like there’s something missing and I’m right. Because what I miss is rest and what I have is an unfulfilling dream and there is nothing in the world that can make that feeling go away. That feeling of being tired and not fulfilled by anything. In those cases, dreaming come too close to actual living and, I have to say, I don’t care about that one bit. If dreams become as heavy as life, then the magic is lifted and everything goes to dust.

 I already have a real life and, although it’s fun when dreams imitate life, I know how to tell apart the imitation from the actual thing. If they both become the same thing, a very essential way to cope disappears into the world. It’s scary to think that we might, one day, not be able to dream again. Some people actively try to eliminate that experience from the nights because they think it makes them feel weak, because it scares them. They don’t want to face themselves and they hide behind any possibility in order not to do it.

 I think it makes us very human, although it also makes us a little bit paranoid from time to time but I do not think that’s always something wrong. I think it’s great when there’s something in life that can shake us so much. And who better to do that than ourselves. We are the ones creating those dreams after all and we cannot be afraid of our own selves. It is simply ridiculous to hide away from who we really are, whoever that person might be. People have to stop living in fear and embrace whatever character may lurk in the darkness.

 Of course, the word “darkness” doesn’t mean that everything buried deep inside us has to be bad or anything. There can be very good things in the dark too but we will never find out if we don’t dare to take a look. And the perfect place to do it is in a dream, where nothing can really hurt us. We have to learn to be scared and to cry and even to scream. We have to accept that some parts of life are more difficult than others. We have to learn how to look at ourselves in the mirror, without any fear but with our eyes wide open.

 All of this sounds so weird, so insane. But anyone that has ever dreamed can easily understand what I’m saying. It is a world of wonder but also a place where we can learn so much about who we really are. We don’t find out about that going to the other end of the world but just hearing and watching what our brain is telling us, all those things buried below the surface of our own personalities. Everything that we area is there, waiting to be able to surface or at least the be represented in some capacity in the real world.

 We all have bad thing and good things. No one is saying that we are going to like every single thing about our personality that we find deep inside our subconscious. But we have to acknowledge its existence in order to be able to handle it correctly. If life gives us the possibility of learning more and maybe improve in some areas of our lives, I think the smart choice is to take that chance and exploit it as much as we can. Knowledge has never really been a curse, only for the ignorant and the ones that live in fear but not for the brave.


 And brave we shall be. Yes, even when we go to bed and close our eyes or when we open them and realize we are in a brand new day. No matter where we are sleeping or who is next to us. We have to be brave in order to accept who we are and dreams are made of us. Their fabric is our life and our thoughts, so we have to learn to embrace it in order to have a stable mind and heart. No one says dreaming is easy, it never is. But it’s the first step to greater things.

sábado, 16 de julio de 2016

Gaming

   The video game presentation was going perfectly. Everyone in the arena was talking about booth number 45 and its very interesting game. Of course, as many games in exhibition, it was a virtual reality game. People put on some glasses and that was enough to immerse themselves in a very big and interesting world. The people at Rakami, the company that had created the game, were very nervous about the reception of their new product but after one day, they had to be confident everything was going to be just fine with their sales.

 The second day of the expo, they were named the game to be looking for, Lines formed from an early hour to try out the game and Rakami had to send another console and copy of the software in order for people to try it out. And even with two copies, it wasn’t enough to show everyone willing to try the most fascinating game ever. Or at least that’s what the people in the booth started calling it after the very warm reception.

 The truth was that Rakami had been born very recently, not even five years ago. It had been a group of friends who had decided they wanted to create the game they wanted to play. In other words, they wanted to make the best video games in the market by making the players and integral part of them. Of course, the player is always the most important part of the creation process, but these guys wanted the future gamers to be very involved in their creative process.

 The first thing they did once they gathered to work together, was define what everyone would do. It was a small group of four people: three men and one woman. The men were mostly fluent in programming and designing and she was very good at marketing and all the legal language they needed to know before starting to do anything. They bought legal versions of every single program needed and rented a space in order to work there, as an office.

 Of course, every single penny invested into it came from their own bank account. Although one of them was fairly wealthy, the other two were not at all so one of the first moves was to ensure they had money to make the first game from beginning to end. Investors were not easy to come by, especially for such a technology and idea, which would take years to actually be a reality.

 However, they managed to receive a grant given by a university who supported young creators all over the world. The money was not a lot but it was a great way to start and not worry about anything for at least two years or a bit less. At the end of that time, the university would demand results and would decide if more money would be invested.

 The first year was the most difficult one as starting such a project is always something very hard. As the boys started doing sketches and different types of screenplays of what they thought the story should be about, the girl decided to ensure they would not have money issues by use of crowd funding. She designed a website with a friend where people could go and give in whatever amount they wanted to make the videogame come to life. But not only that, the particular investors could leave a comment, telling the designers what they wanted in a game, what they were looking forward.

 Picking up ideas from that big pool was very hard and an extensive job that required various meetings during a long period of time and heated discussions about what the game should be about. They were all friends and really loved each other but those few months were very tense and it wasn’t uncommon that they would argue with each other every single day, fighting over every single thing.

However, after a while, they were able to make some compromises and decided to organize their work in a more organic way so everyone was able to do a part of the game. That way, no one would really feel pushed aside from the project and participation would be just in its perfect point. Their friendship was put to test that first year and they were able to show themselves how mature they had become after graduating from college.

 Entering the second year of development, they had many more problems. Money was and wasn’t one them. The problem was not that they didn’t have any but rather that they couldn’t touch it unless they released some kind of sneak peek. They tried to put together some short animation and a video of the designs and thought that should be enough for the people that had invested in the game and the university that supported them

 However, that wasn’t the case. The university told them they were seriously considering removing their sponsorship because of he poor advances in the design and general development of the game. And the reception in their crowd funding website was even worse. People did not get the footage and were not really digging the designs and what they had put together. That response made them get together again and think about hey needed to do.

 The first thing was not to listen to every single thing people said about the game, as it was obvious that not everybody could be pleased. The other thing was that they really needed to step up their game and work twice as hard because the university was right: they had not done enough in the first year and they really needed support if they wanted to fulfill their dream of seeing their game finished.

 The following months were very hard on all of them. They had to stay in the office for several hours, sometimes even sleeping there and having lunch while waiting for the images to render. They bought more computers in order to be able to do more work at the same time and had to make some adjustments to the room in order to make it a nice place to work in. They put every part of their soul and body in the game and they were sure it was going to be good and that people would like it, no matter what.

 At the end of that year, they had a meeting in the university. A board made up of six people would review their results and everything they had on their computers and the amount of work they had done. They would rate every single aspect of their jobs and finally decide if what they had done was worth another investment from them with which they could be able to finish the game as such.

 It was a tense few days and the final response of the university came after Christmas but before New Year’s Day. The university had decided to pass on their game and pulled off any additional funding. Needless to say, the group had the worst beginning of the year ever but once they reunited again they decided to go forward with the help of the people. They would release more of the game and people would love it and they would finish the game with their support.

  However, something unexpected happened. The girl was contacted by a group of private investors looking for new companies and ideas to invest in. She organized a visit to the offices and they were mind blown when they realized it was one of the executives of Garmin Entertainment, who was visiting them. Garmin had released two of the best titles in the last year and was a leading company in the development of virtual reality technology.

 Their proposal was quite simple: they would give the money to finish the game in exchange of the title to be a virtual reality game. They thought the idea they had was perfect for that kind of gaming and they even promised help achieve the level needed to have a playable game in that sort of environment.

 Again, work was very intense and they did receive a lot of support, with very experienced people coming to their offices and helping them with the design of a far larger world that they had envisioned before. Everything had gotten bigger and more ambitious and it was a bit scary for them but also very exciting. They felt they were involved in something important, so the hours of sleep were the least of their worries.


 The expo was just the magnificent result of their incredible work process. And people loving the game was the perfect gift for all of them. However, they were still many surprises ahead, for both the developers and the gamers. The recent born Rakami was en route to greatness.